Guitar Hero Turns 20 – How a Plastic Axe United Generations Between Music Fans
It has been two decades after the legendary game hit the market across the Atlantic, providing everyday gamers the opportunity to become a rock star. Not in reality, though you'd be hard-pressed telling that someone who has nailed the epic four-minute instrumental break in front of a packed crowd of friends.
Created by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with the music. Every sequence mimicked particular chords, producing the feel of an authentic performance.
The studio previously experimented in the music genre before partnering with the publisher, which was acquired by the gaming giant in 2006. Together, they established the foundations for an unlikely billion-dollar franchise which made a remarkable impact on numerous of the artists featured, introducing decades-old bands to millions of gaming enthusiasts.
A former executive, former COO from the developer, remembers the early budgetary hurdles in securing the recordings – even though the first two games primarily featured cover versions.
“We rerecorded every song because the cost prohibitive,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases airtime increased, all artists desired to be in.”
He continues: “Among the amazing things was how many mothers and fathers got in touch and thanked us for introducing their kids to the songs they adored. It became a multigenerational phenomenon.”
Timeless Music Finds a New Audience
Northern Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers how the series revived classic rock to the forefront: “The game provided a bigger, new demographic. Typically this had been seen as music that was past it, however once it got included in the title young people discovered it, suddenly it became trendy. That legitimised it, and got rid of the ‘dad rock’ tag. It provided all our music renewed popularity.”
In 2008, the band's debut album was still not available stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on a North American tour supporting AC/DC. “Their crew had on the song during travel, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on their music collections and associated stories, imagery and legendary status. In the case of, the Aerosmith edition, it was said to have made the group more money than any of their studio albums. It sold more than 500,000 units upon release, and demand for their songs saw an increase significantly at a time as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with almost identical gameplay but an array of personalization features. The song is difficult even in expert mode, let alone performed at double speed while hitting every one of its near 4,000 notes. The streamer stated requiring nine months to accomplish.
“The game is a fun, imaginary experience. Just as with other games, it doesn't imply you should use actual weapons and go to war,” says DragonForce guitarist the artist.
The band had already wrapped up a successful tour before their hit was featured on Guitar Hero III, yet he explains it made them a household name. “I recall the record label calling to tell me that our selling albums like crazy,” he says. “It exploded when we next toured, and we were playing just before the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it has risked eclipsing everything else the band has done. Recently, the song was used in a trailer for Despicable Me 4. “In the past I felt differently, but I’ve made peace with it,” Li says. “Should you just hear one DragonForce song, it’s totally cool – each person has their own musical journey and I’m glad we’ve been part in fans' experiences”.
The Lasting Impact from the Plastic Guitar
Top-tier marketing, whether it’s for automobiles, clothes or video games, goes further mere transactions – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon on the stage. Since the beginning, the creators believed humans have a natural urge to make music, and they wanted to use technology to allow people to do it”.
Most installments were released over a mere half-decade between 2005 and 2010, including derivative titles like DJ Hero, including a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.
Titles like the fan project and newer releases have kept the scene active, with set to be something from the founders in development. A new studio has begun production on their first music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry following the classic?
“We thought those games could be similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. It's entirely possible for it to continue for future fans.”